News Tom's Hardware 30 March 2018

What Is Fixed Foveated Rendering, And Why Does It Matter?

Last week at GDC, Oculus introduced a new rendering technique called Fixed Foveated Rendering (FFR), which reduces the GPU load in VR scenes. FFR is somewhat of a gamechanger for mobile VR headsets, especially standalone units like the Oculus Go.

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Valve Introduces Per-Application SteamVR Settings

Late last night, Valve introduced a new SteamVR feature that enables per-application video settings so you can better utilize your graphics card’s resources in less demanding titles and not overload the GPU in graphics-heavy titles.

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